NEOPLE

We make WONDERS!

General Information
Company Name
NEOPLE
Founded Year
2001
Location (Offices)
Korea South +2
Founders / Decision Makers
Number of Employees
265
Industries
Gaming, Manufacturing
Funding Stage
-
Social Media

NEOPLE - Company Profile

NEOPLE is a game development company based in Korea South that was founded in 2001. The company has a strong portfolio of popular games including 'Candy Ba', 'Dungeon Fighter', 'Cyphers', 'Dungeon & Fighter Mobile', 'Dungeon & Fighter: Spirit', 'EVE Factory', and 'After End'. In 2008, NEOPLE was acquired by Nexon Company, leveraging the global service expertise of Nexon to export its games to China, Japan, North America, and other regions, thus enhancing its reputation worldwide.

One of NEOPLE's flagship games, 'Dungeon Fighter', has gained explosive popularity both domestically and internationally, with a staggering 400 million global members, a peak concurrent user count of 290,000 in South Korea, and 5 million in China. The game has received accolades such as the Excellence Award and Popularity Award at the 2007 Korea Game Awards and consecutive Golden Feather Awards at the 2009 and 2010 China Online Game Awards, acknowledging its outstanding creativity.

Additionally, 'Cyphers', launched in 2011, was honored with the Best Excellence Award and Popularity Award at the 2011 Korea Game Awards. NEOPLE boasts an exceptionally high operating profit margin, exceeding 80% of its annual revenue. In late 2014, the company relocated to Jeju Island, aiming to create a more optimized working environment for game development, enhance employees' quality of life, and actively invest in various programs. NEOPLE envisions itself growing into one of South Korea's top online game developers.

NEOPLE is ready to take its next steps with the support of its stakeholders. Whether it's through continuous innovation or fostering a sense of community, NEOPLE invites partnerships to shape the future of gaming.

Taxonomy: game development, online gaming, mobile gaming, PC gaming, international expansion, award-winning games, high-profit margin, employee satisfaction, work-life balance, game development hub, Jeju Island, innovative gameplay, user engagement, sustained growth, Korean gaming industry

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