Furioos - Acquired by Unity Technologies

Any 3D application available anywhere, anytime, on any device.

General Information
Company Name
Furioos - Acquired by Unity Technologies
Founded Year
2018
Location (Offices)
France +1
Founders / Decision Makers
Number of Employees
2-10
Industries
API, Cloud Infrastructure, Computing +1
Funding Stage
-
Social Media

Furioos - Acquired by Unity Technologies - Company Profile

Furioos is a cloud-based real-time 3D streaming platform that allows users to access their existing Unreal Engine and Unity 3D applications from anywhere and on any device. Founded in 2016 and headquartered in France, Furioos aims to revolutionize the way 3D applications are accessed and utilized.

With the capability to host applications on a secured GPU datacenter and then stream them directly to users' web browsers, Furioos offers unparalleled accessibility and ease of use. Users can upload, run, and share their applications with the same convenience as adding a video on Youtube, without the need for additional work to convert existing applications. This is made possible by Furioos' compatibility with the most widely used 3D game engines.

Despite there being no available information on its last investment or the investors involved, Furioos' commitment to democratising access to 3D applications and making them universally available has garnered attention. The cloud infrastructure industry, in which Furioos operates, is one that is rapidly evolving and presents significant opportunities for innovative solutions like Furioos.

Furioos' slogan "Any 3D application available anywhere, anytime, on any device" encapsulates its mission and the value it seeks to bring to the market. With its offering and potential, Furioos has the potential to capitalize on the increasing demand for real-time 3D applications and reshape the way users interact with 3D content. Startup investors should keep an eye on this company as it continues to develop and gain traction in the industry.

Taxonomy: cloud computing, real-time 3D streaming, GPU Datacenter, Unreal Engine, Unity 3D, web browser streaming, 3D application hosting, cloud-based application platform, device compatibility, internet-based application delivery, early access program

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