E-Line Media is dedicated to creating video games with meaningful themes and authentic voices to have a positive social impact. Founded in 2007 and headquartered in the United States, E-Line Media aims to make video games both entertaining and impactful, recognizing the potential of the three billion hours people worldwide spend playing video games each week. As a pioneer in the games and social impact sector, E-Line Media is actively involved in high-profile impact game initiatives, such as the National STEM Video Game Challenge launched by President Obama, the Games and Learning Publishing Council funded by the Gates Foundation, and the ASU Center for Games and Impact. With its presence at gaming conventions and educational forums, E-Line Media positions itself at the intersection of entertainment and enlightenment, making it an intriguing prospect for potential investors.
Funding Stage | Amount | No. Investors | Investors | Date |
---|---|---|---|---|
Series B - E | $5.00M | - | 30 Mar 2016 | |
Venture Round - E | $3.93M | - | 03 Oct 2013 |
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